
- CIVILIZATION REVOLUTION SWITCH UPDATE
- CIVILIZATION REVOLUTION SWITCH FULL
- CIVILIZATION REVOLUTION SWITCH SERIES
In battle scenes, these sprites line up and go through three or four frames of animation with some nice battle sounds in the background. The world is flat with hand-drawn sprites instead of 3D units. The iPhone is actually a pretty powerful gaming rig, but you wouldn't know it from Civilization Revolution.
CIVILIZATION REVOLUTION SWITCH UPDATE
Hopefully, this will be added in an update because Civilization is a wonderful game to play with friends. Another surprise: total lack of multiplayer. The catch, of course, is that by zooming in, I just limited my ability to plan treks for the selected unit beyond just one or two moves.
CIVILIZATION REVOLUTION SWITCH FULL
But in crowded areas, I had to zoom in good and close to select the right unit from a full field. I have never wished for a stylus until Civilization Revolution. You will waste a lot of time fidgeting with the view in order get a good view for seeing surrounding features by close enough to effectively tap and drag units. You have to stop and zoom out to a higher view by reverse pinching the screen and that is very touchy. Scrolling around the world is easy with a single finger, but if you try to drag a unit outside of the current view and plan a longer trek, the screen will not scroll with you. Dragging units around a map should be perfect for touch controls, but Civilization Revolution gets bogged down here. Almost everything is handled with touch, save for a few tilt-controlled menus. I could see somebody getting frustrated and giving up within an hour or two of play. Some menus dig a few levels deep and if you cannot remember what is where or why you need to be focusing on a specific resource over another, you can drown. The in-game tutorial-like hints are functional, but they do not offer the degree of help needed for a Civ newcomer. I don't believe this port does a good job organizing all of this. There really is a lot to manage in Civilization Revolution, from the production of each city to the overall technology goals of your chosen society to each individual unit as they fan across the world map.
CIVILIZATION REVOLUTION SWITCH SERIES
The opening set of gameplay tips are a fine start, but soon the game gives way to a series of complicated and sometimes downright obtuse. But to get at it will require a degree of patience that I think many players will not give. There is a very deep, satisfying strategy game inside Civilization Revolution. I wish I was thrilled with the final result.Ĭivilization Revolution's top level city management menu. And so I was naturally thrilled to learn that Civilization Revolution was headed to the iPhone. The core of the game was not affected at all by trying to make the game approachable to a new audience. I enjoyed the Xbox 360 edition of Civilization Revolution, too. "Just three turns" would turn into 37 turns. I have no idea how many hours I poured into Civ IV, but I'm pretty sure my family was not amused with me the holiday season it came out. Here's where I confess that I am a Civ fan. Blitzkrieg is all about waging war against major metros with mighty armies. Chariots of the Gods, for example, gives starting civilization extra technologies supposed handed down from the stars. As well as the classic "go forth" gameplay, Civilization Revolution also offers a series of scenarios where you play the game with different wrinkles. And it all changes as the game goes on, moving from one era of human history to the next. There really is a lot going on under the hood. In addition to researching technology that opens up new buildings and skills, you must consider the cultural significance of your society, resource production (food, science, etc.), and the economy of maintaining an empire.



Building your empire is more than just creating a bunch of cities and soldiers.

You establish a capitol city, send settlers out to found additional cities, build armies to defend territory, negotiate treaties with rival civilizations, and explore different technologies in one of the game's most intriguing features: a branching tech tree that guarantees no two societies will develop the exact same way. Each civilization has strengths and weaknesses, such as the gold production of the Aztecs, the decreased costs of roads and wonders of the Romans, and the advanced resource access of the Indians. Or you can reach for the stars and initiate a space program that pretty much says to all neighboring nations that you are outta here. You can conquer your opponents through cultural inspiration by earning 20 'great people' or military aggression. In Civilization Revolution, you select one from sixteen possible societies and then hopefully establish that people as the dominant players in the world.
